How Does It Feel Like? An Exploratory Study of a Prototype System to Convey Emotion through Haptic Wearable Devices

Authors

DOI:

https://doi.org/10.4108/icst.intetain.2015.259625

Keywords:

wearable technology, haptics, film art, film music, music and emotions

Abstract

This paper reports on the design and implementation of a portable, hands-free, wearable haptic device that maps the emotions evoked by the music in a movie into vibrations, with the aim that hearing-impaired audience can get a sense of the emotional content carried by the music in specific movie scenes, and therefore feel (hear) the music through the sense of touch. A study of the use of the technology is reported which found that high arousal and high valence were reliably conveyed through haptic patterns with high intensity and high frequency, whereas haptic patterns with low intensity and low frequency conveyed low arousal and low valence.

Citations
  • Citation Indexes: 24
Captures
  • Readers: 54

Downloads

Published

03-08-2015

How to Cite

[1]
A. Mazzoni and N. Bryan-Kinns, “How Does It Feel Like? An Exploratory Study of a Prototype System to Convey Emotion through Haptic Wearable Devices”, EAI Endorsed Trans e-Learn, vol. 2, no. 8, p. e2, Aug. 2015.
Mengqi Jiang, Vijayakumar Nanjappan, Hai-Ning Liang, Martijn ten Bhömer (2024)
In-Situ exploration of emotion regulation via smart clothing: an empirical study of healthcare workers in their work environment. Behaviour & Information Technology, 43(3), 419.
10.1080/0144929X.2021.1975821
Xin Wang, Baoguo Xu, Wenbin Zhang, Jiajin Wang, Leying Deng, Jingyu Ping, Cong Hu, Huijun Li (2023)
Recognizing emotions induced by wearable haptic vibration using noninvasive electroencephalogram. Frontiers in Neuroscience, 17,
10.3389/fnins.2023.1219553
Mengqi Jiang, Yimin Wang, Vijayakumar Nanjappan, Ziqian Bai, Hai-Ning Liang (2024)
E-textiles for emotion interaction: a scoping review of trends and opportunities. Personal and Ubiquitous Computing, 28(3-4), 549.
10.1007/s00779-024-01793-w
Diana Carvalho, João Barroso, Tânia Rocha (2022)
HCI International 2022 – Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging. Lecture Notes in Computer Science, 13521, 292.
10.1007/978-3-031-17902-0_21
Charles Spence, Yang Gao (2024)
Augmenting home entertainment with digitally delivered touch. i-Perception, 15(5),
10.1177/20416695241281474