A Method for Teaching the Modeling of Manikins Suitable for Third-Person 3-D Virtual Worlds and Games

Authors

DOI:

https://doi.org/10.4108/eeel.2012.07-09.e2

Keywords:

Teaching, Multi-User Virtual Environments, Learning

Abstract

Virtual Worlds have the potential to transform the way people learn, work, and play. With the emerging fields of service science and design science, professors and students at universities are in a unique position to lead the research and development of innovative and value-adding virtual worlds. However, a key barrier in the development of virtual worlds—especially for business, technical, and non-artistic students—is the ability to model human figures in 3-D for use as avatars and automated characters in virtual worlds. There are no articles in either research or teaching journals which describe methods that non-artists can use to create 3-D human figures. This paper presents a repeatable and flexible method I have taught successfully to both artists and business students, which allows them to quickly model human-like figures (manikins) that are sufficient for prototype purposes and that allows students and researchers alike to explore the development of new kinds of virtual worlds.

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Published

10-08-2012

How to Cite

[1]
N. V. Flor, “A Method for Teaching the Modeling of Manikins Suitable for Third-Person 3-D Virtual Worlds and Games”, EAI Endorsed Trans e-Learn, vol. 1, no. 2, p. e2, Aug. 2012.