An e-tool for undergraduate surveying education: design and evaluation
DOI:
https://doi.org/10.4108/icst.trans.eeel.2011.e5Keywords:
e-assessment, e-content management and development, games, surveying, technological issues in education, virtual universitiesAbstract
We describe an innovative e-tool for Surveying Education, report the results of a pilot study with a group of undergraduate students, and discuss lessons learned and future work. The e-tool consists of two parts: a student’s component and an instructor’s component. The students’ component is a 2D Virtual Learning Environment that can be used by students to review surveying concepts and practices and get feedback on their understanding of the subject. The instructor’s component is a summative assessment tool that measures the individual student’s cognitive and practical abilities with accuracy. Results of the pilot study show that students perceived the application as easy to use, useful for reviewing class content, and effective at providing immediate and accurate feedback on their performance. A comparison between the grades obtained by manually grading the field exercise and the grades generated by the e-tool showed a significant disagreement between the two sets of data, with the electronically generated grades being much lower. The study revealed the limitations of the current tool due to its dimensionality (i.e. 2D) and suggested the need for a more realistic 3D learning environment.
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This is an open-access article distributed under the terms of the Creative Commons Attribution CC BY 4.0 license, which permits unlimited use, distribution, and reproduction in any medium so long as the original work is properly cited.