Educational Game Design for Girls and Boys

Towards an Inclusive Conceptual Model for Learning Programming

Authors

DOI:

https://doi.org/10.4108/eetct.4043

Keywords:

Game design, Girls and gaming, Gender inclusion, Inclusive design, Educational games, Serious games, Game-based learning, Programming education

Abstract

INTRODUCTION: Programming is an important skill in the 21st century and it is important to reach and motivate the younger audience. Educational games have proved to motivate students, but research reports about girls not feeling welcome in game environments.  

OBJECTIVE: The overall objective of this study is to gather information for the development of a preliminary conceptual model for girl inclusive educational game design. 

METHODS: This study was conducted as a requirement-focused Design science study. The focus was set on gathering requirements for a future design and development of educational games on fundamental programming.  

RESULTS: A thematic analysis resulted in the main themes of Exploration Without Violence, Collaborative Interaction, Character Diversity, Customisation, Graphics, Game Mechanics, Game Content, and Learning and Motivation 

CONCLUSION: The accumulation of results from the literature study and the survey have been merged into a preliminary conceptual model. The conclusion is that a thoughtful consideration of the found factors can support the idea of a Girl Inclusive Educational Game Design. 

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Published

14-11-2023

How to Cite

1.
Mozelius P, Humble N. Educational Game Design for Girls and Boys : Towards an Inclusive Conceptual Model for Learning Programming . EAI Endorsed Trans Creat Tech [Internet]. 2023 Nov. 14 [cited 2024 May 9];10. Available from: https://publications.eai.eu/index.php/ct/article/view/4043