Self-rehabilitation of acquired brain injury patients including neglect and attention deficit disorder with a tablet game in a clinical setting

Authors

  • Hendrik Knoche Aalborg University image/svg+xml
  • Kasper Hald Aalborg University image/svg+xml
  • Dorte Richter Sygehus Vendsyssel
  • Helle Rovsing Møller Jørgensen Sygehus Vendsyssel

DOI:

https://doi.org/10.4108/eai.18-7-2017.152895

Keywords:

Self-rehabilitation, game performance, patient insight, stroke, neglect classification, input hand classification, whack-a-mole

Abstract

We designed and evaluated a whack-a-mole (WAM) style game (see Figure 1) in a clinical randomized controlled trial (RCT) with reminder-assisted but self-initiated use over the period of a month with 43 participants from a post-lesion pool. While game play did not moderate rehabilitative progress indices of standard neuropsychological control tests, it did significantly improve in-game performance when compared to the control group. Its performance indicators and interaction data were highly accurate in predicting neglect and which hand the patients used for input. Patients found playing beneficial to their rehabilitation and attributed gains in the attention training properties of the game. The game showed potential for bedside assessment, insight support, and motivation by providing knowledge about rehabilitative progress.

Downloads

Download data is not yet available.

Downloads

Published

18-07-2017

How to Cite

1.
Knoche H, Hald K, Richter D, Rovsing Møller Jørgensen H. Self-rehabilitation of acquired brain injury patients including neglect and attention deficit disorder with a tablet game in a clinical setting. EAI Endorsed Trans Perv Health Tech [Internet]. 2017 Jul. 18 [cited 2024 Nov. 25];3(11):e1. Available from: https://publications.eai.eu/index.php/phat/article/view/1306