Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments

Authors

  • E. Vogiatzaki Art and Technology (RFSAT) Ltd, Sheffield
  • A. Krukowski Telecom Solutions

DOI:

https://doi.org/10.4108/phat.1.1.e7

Keywords:

Rehabilitation, Stroke, Virtual Reality Therapy, User-Computer Interface, Personal Health Records, Experimental Games

Abstract

Stroke is one of most common diseases of our modern societies with high socio-economic impact. Hence, rehabilitation approach involving patients in their rehabilitation process while lowering costly involvement of specialised human personnel is needed. This article describes a novel approach, offering an integrated rehabilitation training for stroke patients using a serious gaming approach based on a Unity3D virtual reality engine combined with a range of advanced technologies and immersive user interfaces. It puts patients and caretakers in control of the rehabilitation protocols, while leading physicians are enabled to supervise the progress of the rehabilitation via Personal Health Record. Possibility to perform training in a familiar home environment directly improves the effectiveness of the rehabilitation. The work presented herein has been conducted within the "StrokeBack" project co-funded by the European Commission under the Framework 7 Program in the ICT domain.

Downloads

Download data is not yet available.

Downloads

Published

18-05-2015

How to Cite

1.
Vogiatzaki E, Krukowski A. Rehabilitation after Stroke using Immersive User Interfaces in 3D Virtual and Augmented Gaming Environments. EAI Endorsed Trans Perv Health Tech [Internet]. 2015 May 18 [cited 2024 Nov. 22];1(1):e7. Available from: https://publications.eai.eu/index.php/phat/article/view/1367