Increasing motivation for cancer treatment adherence in children through a mobile educational game: a pilot study

Authors

DOI:

https://doi.org/10.4108/eai.15-2-2022.173453

Keywords:

childhood cancer, e-learning, mobile application, serious game, treatment adherence, virtual pet

Abstract

INTRODUCTION: It is crucial to educate childhood cancer patients (CCPs) about their illness and motivate them for cancer treatment and treatment side-effects management.

OBJECTIVES: This paper describes the design, development and pilot evaluation of the proposed serious game intervention with CCPs in Malaysia.

METHODS: A single-centre, single-arm intervention was conducted with CCPs (n=8). Surveys were done pre-test and post-test.

RESULTS: The Protection Motivation Theory was used to measure the participants' motivation. Self-reported surveys with CCPs and caregiver dyads showed a significant increase in participants’ intention to use cancer treatment. Although the increase in the intention to use daily self-care and cancer knowledge survey scores was not substantial, the post-test caregivers' feedback revealed that the game was beneficial for their children.

CONCLUSION: Early results of the study have shown the intervention’s potential to boost the knowledge and motivations of CCPs.

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Published

15-02-2022

How to Cite

1.
Chai Wang Er C, Bee Theng L, Tee Kit Tsun M, Al Mahmud A. Increasing motivation for cancer treatment adherence in children through a mobile educational game: a pilot study. EAI Endorsed Trans Perv Health Tech [Internet]. 2022 Feb. 15 [cited 2024 May 2];8(30):e4. Available from: https://publications.eai.eu/index.php/phat/article/view/94

Funding data

  • Swinburne
    Grant numbers SUHREC 20202689-3990