Gamifying Navigation in Location-Based Applications

Authors

DOI:

https://doi.org/10.4108/eai.8-11-2017.153333

Keywords:

Location-based interaction, gamification, navigation

Abstract

Location-based games entertain players usually by interactions at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs. The paper presents riddle solving as a navigational method for a location-based game. 10 families with 2-6 persons and at least one child in the age range 9- 11 years old participated in the evaluation. Results show that riddle solving as a navigational method is more enjoyable than a 2D digital map. Additional findings from video recordings, field notes, questionnaires, logging and semi-structured interviews revealed that riddle solving has potential for engaging users in learning activities.

Downloads

Published

09-10-2017

How to Cite

1.
Githa Nadarajah S, Nicholas Overgaard B, Walz Pedersen P, Gisela Hansen Schnatterbeck C, Rehm M. Gamifying Navigation in Location-Based Applications. EAI Endorsed Trans Creat Tech [Internet]. 2017 Oct. 9 [cited 2024 May 5];4(13):e2. Available from: https://publications.eai.eu/index.php/ct/article/view/1515