Gamifying Navigation in Location-Based Applications




Location-based interaction, gamification, navigation


Location-based games entertain players usually by interactions at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs. The paper presents riddle solving as a navigational method for a location-based game. 10 families with 2-6 persons and at least one child in the age range 9- 11 years old participated in the evaluation. Results show that riddle solving as a navigational method is more enjoyable than a 2D digital map. Additional findings from video recordings, field notes, questionnaires, logging and semi-structured interviews revealed that riddle solving has potential for engaging users in learning activities.




How to Cite

Githa Nadarajah S, Nicholas Overgaard B, Walz Pedersen P, Gisela Hansen Schnatterbeck C, Rehm M. Gamifying Navigation in Location-Based Applications. EAI Endorsed Trans Creat Tech [Internet]. 2017 Oct. 9 [cited 2024 Apr. 18];4(13):e2. Available from: