Augmented Reality Meets Tangibility: A New Approach for Early Childhood Education




Augmented Reality,, Tangible Interaction, Educational Game, Early Childhood Education


Augmented Reality (AR) has been recognised as one of the promising technologies for the gaming industry. In this study, the authors intend to apply AR technology to develop an interactive educational game. This paper presents an AR featured educational game specifically designed for 4-7 years old pre-school children. The principal objective of this game is to enable children to learn various abstract concepts, such as colour mixing, mathematics and 2D-3D geometrical shape recognition. This game allows users to interact with both onscreen (intangible) and physical objects (tangible) at the same time; different interaction forms including the touch screen (click) and AR game (rotate) are designed for better interaction with the real world and learning. This paper focuses on the details of the design and interactive behaviour. Furthermore, beyond the needs of children, this game also serves for parents through the Token Economy method; parents can control the kids’ contacting time with portable devices, and track and modify their everyday learning patterns. A pilot study implementing mix method was used to gather user’s feedback is also described in this paper.




How to Cite

Zhu Y, Yang X, Jia Wang S. Augmented Reality Meets Tangibility: A New Approach for Early Childhood Education. EAI Endorsed Trans Creat Tech [Internet]. 2017 Apr. 5 [cited 2024 Apr. 18];4(11):e2. Available from: