Development of a wearable haptic game interface

Authors

DOI:

https://doi.org/10.4108/eai.25-4-2016.151165

Keywords:

wearable computing, haptic devices, vibrotactile feedback, actor-network theory, game controllers, tangible interfaces, human-computer interaction.

Abstract

This paper outlines the ongoing development of a wearable haptic game interface, in this case for controlling a flight simulator. The device differs from many traditional haptic feedback implementations in that it combines vibrotactile feedback with gesture based input, thus becoming a two-way conduit between the user and the virtual environment. The device is intended to challenge what is considered an “interface” and sets out to purposefully blur the boundary between man and machine. This allows for a more immersive experience, and a user evaluation shows that the intuitive interface allows the user to become the aircraft that is controlled by the movements of the user's hand.

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Published

25-04-2016

How to Cite

1.
Foottit J, Brown D, Marks S, Connor A. Development of a wearable haptic game interface. EAI Endorsed Trans Creat Tech [Internet]. 2016 Apr. 25 [cited 2024 Nov. 25];3(6):e5. Available from: https://publications.eai.eu/index.php/ct/article/view/1565