Constructing a Knowledge Base for Entertainment by Interlinking Multiple Data Sources

Authors

  • Haklae Kim Korea Institute of Science and Technology Information
  • Jungyeon Yang Samsung Electronics Co.

DOI:

https://doi.org/10.4108/eai.1-2-2017.152152

Keywords:

Knowledge base, knowledge graph, linked data, entertainment

Abstract

This paper describes a knowledge base for entertainment domains, including movies, music, and celebrities. We present an ontology model for representing graph-based knowledge, and describe knowledge processing techniques for constructing an entertainment knowledge base, which is comprised of collection and extraction of large-scale data, and knowledge transformation from them. In particular, we address entity resolution and consolidation techniques for integrating particular entities among heterogeneous data sources. We also demonstrate a mobile application using this knowledge base, which allows users to discover relevant entertainment content based on question & answer system.

Downloads

Download data is not yet available.

Downloads

Published

01-02-2017

How to Cite

Kim, H. ., & Yang, J. . (2017). Constructing a Knowledge Base for Entertainment by Interlinking Multiple Data Sources. EAI Endorsed Transactions on Industrial Networks and Intelligent Systems, 4(10), e1. https://doi.org/10.4108/eai.1-2-2017.152152